Tuesday, 3 January 2012

fuzzy bits

I'm not sure this'll work but I figured I might as well give it a go since I've been wondering about it for a while.

The theory is as follows..

a: make hair in max using the hair thing
b: convert to splines and make a mesh
c: bake normals off the spline/mesh/thing
d: combine with delightful alpha planes to make awesome looking hair


Friday, 30 December 2011

That's the paperwork dealt with

And we're back in zbrush, seperated into appropriate subtools (after a bit of an argument with dynamesh) and prepped for the inevitable 3million hour sculpt.....




Wednesday, 28 December 2011

Tuesday, 27 December 2011

Friday, 23 December 2011

Thursday, 22 December 2011