tag:blogger.com,1999:blog-5592953728166896084.post2550775561789105720..comments2023-06-16T07:58:30.797-07:00Comments on john's arthole: another competition entry (or two)Johnhttp://www.blogger.com/profile/03159930079431949422noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5592953728166896084.post-5214397180935621572008-05-27T16:52:00.000-07:002008-05-27T16:52:00.000-07:00simple answer - don't box model :)This tutorial sh...simple answer - don't box model :)<BR/><BR/>This tutorial shows the same basic method I use to build organic objects - my workflow is different but close enough.<BR/><A HREF="http://www.secondpicture.com/tutorials/3d/3d_modeling_of_a_human_head_3ds_max_01.html" REL="nofollow">linky</A>Johnhttps://www.blogger.com/profile/03159930079431949422noreply@blogger.comtag:blogger.com,1999:blog-5592953728166896084.post-59617788839708465052008-05-18T21:20:00.000-07:002008-05-18T21:20:00.000-07:00Hi i reach your blog from 3d total, and i like ur ...Hi i reach your blog from 3d total, and i like ur job every much.<BR/><BR/>i thinking of learn some box modeling skill, i wonder is it any tips or tricks to lay a smooth mesh and after we add turbosmooth or meshsmooth and it still look good like you do in all your works?<BR/><BR/>i hope you could understand my poor english.<BR/><BR/>Best regards.jackie tehhttps://www.blogger.com/profile/01370592960748704127noreply@blogger.com